Not all games are fun. There have been many computer game failures simply because the games were not entertaining. Papert claimed that activities are fun when they are challenging. Too much challenge results in frustration and too...
Submitted by Joze Rugelj, 2722 days ago
For anyone used in starting out in learning about the use of games and simulations in science teaching, this book length PDF put together in 2011 by the US National Research Council contains a range of useful insights on the use of games...
Submitted by Nick, 2738 days ago
"If you want to defend games as a laudable learning strategy, you need to be able to explain how the fun of games links to the essentials of effective learning design." This article will guide through understanding of principles of educational...
Submitted by Romana Krizova, 2751 days ago
"Games have evolved with technology, as did learning. Elearning is the result of mixing technology with education; learning with the use of computers and the internet. While there are many benefits to elearning, one drawback is the problem with...
Submitted by Romana Krizova, 2751 days ago
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.