Articles: Stories

  • School Can Be Fun

    Do you know that suicide is the second leading cause of death among college students? The main cause of suicides is untreated depression. (http://www.suicide.org/college-student-suicide.html)  Six percent of undergraduate students and 4% of...

  • Quest to learn

    One of the most interesting current uses of games in education is the Quest to Learn school in New York, US (q2l.org). This innovative New York (US) high school is based on an approach to learning based on the principles that make video games...

  • Case study from the University of Ljubljana, Slovenia

    Serious games play an important role in the teacher education study programs at the Faculty of Education, University of Ljubljana. They are used as learning materials in some courses, but even more important for our students is their active...

  • SimCityEDU

    There has been a marked increase in the use of commercial-off-the-shelf games for learning and, in some cases, a steady move towards the adaptation of these games or their game engines, for more specific uses in the field of education. One such...

  • What makes serious game motivational?

    Not all games are fun.  There have been many computer game failures  simply because the games were not entertaining. Papert claimed that activities are fun when they are challenging. Too much challenge results in frustration and too...

  • Learning by Playing: Video Games in the Classroom

    Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning...

  • Myst - Games based learning

    In 2005 a teacher called Tim Rylands won a Becta award for innovative use of technology in his primary classroom. Keen on the creative application of technology in various guises, Tim embarked upon a project that involved him using a game called...

  • Wu's Castle: Teaching Arrays and Loops in a Game

    Michael Eagle and Tiffany Barnes from University of North Carolina are devoping games to teach introductory computer science concepts. Wu’s Castle is a two-dimensional role playing game that teaches loops and arrays in an interactive,visual...

  • Angry Birds Playground: Rovio catapults gaming into the classroom

    “Rovio, creator of Angry Birds, has worked with the likes of National Geographic, NASA and the European Organization for Nuclear Research (CERN) on science-related books and educational materials around past Angry Birds games, but now it's...