Do you know that suicide is the second leading cause of death among college students? The main cause of suicides is untreated depression. (http://www.suicide.org/college-student-suicide.html) Six percent of undergraduate students and 4% of...
Submitted by Romana Krizova, 2395 days ago
One of the most interesting current uses of games in education is the Quest to Learn school in New York, US (q2l.org). This innovative New York (US) high school is based on an approach to learning based on the principles that make video games...
Submitted by Roisin Garvey, 2540 days ago
Serious games play an important role in the teacher education study programs at the Faculty of Education, University of Ljubljana. They are used as learning materials in some courses, but even more important for our students is their active...
Submitted by Roisin Garvey, 2540 days ago
There has been a marked increase in the use of commercial-off-the-shelf games for learning and, in some cases, a steady move towards the adaptation of these games or their game engines, for more specific uses in the field of education. One such...
Submitted by Roisin Garvey, 2540 days ago
Not all games are fun. There have been many computer game failures simply because the games were not entertaining. Papert claimed that activities are fun when they are challenging. Too much challenge results in frustration and too...
Submitted by Joze Rugelj, 2722 days ago
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning...
Submitted by Matej Zapušek, 2723 days ago
In 2005 a teacher called Tim Rylands won a Becta award for innovative use of technology in his primary classroom. Keen on the creative application of technology in various guises, Tim embarked upon a project that involved him using a game called...
Submitted by Matej Zapušek, 2723 days ago
Michael Eagle and Tiffany Barnes from University of North Carolina are devoping games to teach introductory computer science concepts. Wu’s Castle is a two-dimensional role playing game that teaches loops and arrays in an interactive,visual...
Submitted by Matej Zapušek, 2723 days ago
“Rovio, creator of Angry Birds, has worked with the likes of National Geographic, NASA and the European Organization for Nuclear Research (CERN) on science-related books and educational materials around past Angry Birds games, but now it's...
Submitted by Bramus Van Damme, 2725 days ago
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.