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An argument for the use of Game Based Learning from the New Media Institute

"Game-Based Learning: What it is, Why it Works, and Where it's Going", from Jessica Trybus at the New Media Institute, outlines an argument for the current use of Game Based Learning. 

The author suggests that the improved quality of not only Commercial off the Shelf games but also user generated games allows users to “harness the power of well-designed games to achieve specific learning goals" resulting in "a workforce of highly motivated learners who avidly engage with and practice applying problem-solving skills” .

Outlined in the article are some benefits of GBL over traditional learning: The hands on approach is cost effective and low risk. It allows for repetition, learning transfer and conditioning. The author also acknowledges the place of prior knowledge, motivation, practice and goals in learning which can determine how effective a game can be for educational purposes.

But one thing to remember, as noted in the article, is that not all games are effective for learning, regardless of how they are advertised. To find some appropriate GBL solutions for your classroom, explore the examples and case studies in this community. 

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