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Article outlining the benefits of GBL and tips on selecting games for the classroom

Game on! by Patricia Deubel offers a concise introduction to GBL, outlining its many benefits and suggesting some tips for selecting games for the classroom. 

The article notes some common fears that teachers have when it comes to using games in the classroom, including inconsistencies with learning objectives and goals, and game violence. 

The author does however give many advantages of GBL

  • the ability to provide engagement and motivation to digital natives
  • to customise learning
  • to promote retention and learning transfer
  • the therapeutic benefits from completing complex tasks or games
  • the ability to learn from mistakes and learn by doing
  • to incorporate practice and feedback, goal oriented learning, task-based learning and role playing

The article also outlines some suggestions when selecting games, prompting teachers to choose games to suit the individual and their needs:

  • Age, Gender, Special needs
  • Number of players
  • Subject area
  • Difficulty

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