Game-Based Learning: What it is, Why it Works, and Where it's Going
Education is not the filling of a pail, but the lighting of a fire. – William Butler Yeats
"The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and videogames in 2008 , spending a record $11.7 billion . Harness the power of well-designed games to achieve specific learning goals, and the result is a workforce of highly motivated learners who avidly engage with and practice applying problem-solving skills."