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Game-Based Learning: What it is, Why it Works, and Where it's Going

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Education is not the filling of a pail, but the lighting of a fire. – William Butler Yeats

"The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and videogames in 2008 , spending a record $11.7 billion . Harness the power of well-designed games to achieve specific learning goals, and the result is a workforce of highly motivated learners who avidly engage with and practice applying problem-solving skills."

http://newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html

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