Quest to Learn

This is a very interesting "story". It goes beyond educational uses of games in specific contexts to the uses of the principles underlying games to actually define the educational context. The Quest to Learn school in New York City was designed by a team of teachers and game designers, on the basis of extensive research. The curriculum at this school mimics the action and design principles of games by generating a compelling “need to know” in the classroom. Each trimester students encounter a series of increasingly complex, narrative challenges, games or quests, where learning, knowledge sharing, feedback, reflection and next steps emerge as a natural function of play. For instance, in the integrated science and math learning domain, “The Way Things Work,” over the course of one trimester, sixth graders help a shrunken mad scientist, lost inside the human body, navigate the systems he encounters and report back to his research lab. Well worth a visit at



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