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The technique LucasArts used to design its classic adventure games

One of the techniques developed during LucasArts' heyday as a graphic adventure developer is the idea of a "puzzle dependency chart." Developed by designer Ron Gilbert for his groundbreaking 1987 adventure Maniac Mansion, the technique breaks games down into a flow chart that simplifies a game's narrative into objectives and solutions.

 

Link: http://www.gamasutra.com/view/news/189266/The_technique_LucasArts_used_to_design_its_classic_adventure_games.php

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