For anyone used in starting out in learning about the use of games and simulations in science teaching, this book length PDF put together in 2011 by the US National Research Council contains a range of useful insights on the use of games...
Submitted by Nick, 2779 days ago
This is a very interesting "story". It goes beyond educational uses of games in specific contexts to the uses of the principles underlying games to actually define the educational context. The Quest to Learn school in New York City was designed by a...
Submitted by Nick, 2779 days ago
In this article, the author describes research that she did into children´s use of Internet games, in order to better understand how her students experienced the games, in order to be able to teach them...
Submitted by Nick, 2779 days ago
"GBL would be best implemented in a classroom in the form of a fun, interactive program. Fortunately, such things already exist in today's society. Videogames are a strong base for GBL when used with children or young adults. Often, students are...
Submitted by Romana Krizova, 2792 days ago
"If you want to defend games as a laudable learning strategy, you need to be able to explain how the fun of games links to the essentials of effective learning design." This article will guide through understanding of principles of educational...
Submitted by Romana Krizova, 2792 days ago
"Games have evolved with technology, as did learning. Elearning is the result of mixing technology with education; learning with the use of computers and the internet. While there are many benefits to elearning, one drawback is the problem with...
Submitted by Romana Krizova, 2792 days ago
"One of the biggest changes in game development the past decade is the fact that games are moving into ever more markets and sectors of life. A big part of this has been the entry of games into areas like education, health, civics, and...
Submitted by Romana Krizova, 2792 days ago
Education is not the filling of a pail, but the lighting of a fire. – William Butler Yeats "The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and...
Submitted by Romana Krizova, 2792 days ago
Education is not the filling of a pail, but the lighting of a fire. – William Butler Yeats "The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and...
Submitted by Romana Krizova, 2792 days ago
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.