These standards could be interesting for those concerned with the needs of learners with disabilities and anyone in a disabling context. ISO/IEC 24751-1:2008 provides a common framework to describe and specify learner needs and preferences on the...
Submitted by Pedro Latorre, 2675 days ago
We present EGDA, an Educational Game Development Approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation and quality assurance that are subdivided...
Submitted by BaltasarManjon, 2694 days ago
‘Serious games’ are not new in the area of education. The term dates back to late 60’s and first appears in Clark Abt’s book (1968) entitled ‘Serious Games’. Neither then nor now, definitions for serious...
Submitted by renealimisi, 2757 days ago
Not all games are fun. There have been many computer game failures simply because the games were not entertaining. Papert claimed that activities are fun when they are challenging. Too much challenge results in frustration and too...
Submitted by Joze Rugelj, 2763 days ago
One of the techniques developed during LucasArts' heyday as a graphic adventure developer is the idea of a "puzzle dependency chart." Developed by designer Ron Gilbert for his groundbreaking 1987 adventure Maniac Mansion, the technique breaks games...
Submitted by Matej Zapušek, 2764 days ago
Course is designed to walk you through the major components of building HTML5 game. It introduces standard game development techniques and shows how to use them to create high performance HTML5 application. Prerequirements for teh course are:...
Submitted by Matej Zapušek, 2764 days ago
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning...
Submitted by Matej Zapušek, 2764 days ago
In 2005 a teacher called Tim Rylands won a Becta award for innovative use of technology in his primary classroom. Keen on the creative application of technology in various guises, Tim embarked upon a project that involved him using a game called...
Submitted by Matej Zapušek, 2764 days ago
Michael Eagle and Tiffany Barnes from University of North Carolina are devoping games to teach introductory computer science concepts. Wu’s Castle is a two-dimensional role playing game that teaches loops and arrays in an interactive,visual...
Submitted by Matej Zapušek, 2764 days ago
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.