How to Make Tangible Games and not Die in the Attempt
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Tabletop computing promises a new generation of educative and entertainment applications that extend and augment traditional physical‐based board‐games.
However, despite the rich functionality afforded by such systems, prototyping and creating designs for conceptually complete tangible interfaces and applications remains a challenging task requiring advanced technical skills such as low level programing and dealing with electronic sensors and actuators.
This workshop aims to address this issue by discussing different experiences in designing and building physical based computer games, and proposing solutions to reduce the gap between the design and the implementation processes.
The workshop will be an excellent opportunity of gathering experiences from both the designing and the implementation perspectives, making community and discussing current challenges and future perspectives.