Research Projects

  • MElang-E

    MElang-E

    MElang-E is Erasmus+ framework project which objective is to design and develop an language learning platform inspired by serious games. Its target group are European language learners aged 11-14: upper beginners and lower intermediate learners...

  • iSMART - Smart Technology Solutions for Children with Dyslexia

    iSMART - Smart Technology Solutions for Children with Dyslexia

    iSMART is a project funded by the Lifelong Learning Programme (COMENIUS).  It focuses on the use of “smart” ICT tools (such as smart phones, tablets and interactive whiteboards) as support for pupils with learning disabilities...

  • TALETE

    TALETE

    TALETE: Teaching Maths through Innovative Content and Tools is a project that was funded with the support of the Comenius Action of the Life Long Learning Programme. The project aimed at using 3D gaming to help children build mathmatics and geometry...

  • cMinds

    cMinds

    Teaching Programming for the Early Development of Analytical Structural and Critical Minds, or cMinds, is a project that was funded with the support of the Comenius Action of the Life Long Learning Programme (509998-LLP-1-2010-1-GR-COMENIUS-CMP) and...

  • eCITY

    eCITY

    Problem-based learning (PBL) is a learner-centered educational pedagogy in which students develop their ability to go through a problem solving process, usually based on real-life situations. Engineering is one of the areas where PBL is a valid...

  • GABALL

    GABALL

    The GABALL project seeks to address the reinforcement of EU Micro and SME’s managers’ skills in the process of internationalization to internal and external markets (Brazil) through electronic business platforms. The project will also...

  • Serious Sports

    Serious Sports

    The Serious Sports project aims to develop a digital sports game and reusable framework that will offer sports/fitness coaches the opportunity to simulate the physical conditioning, training content and structure in different (training) seasons for...

  • EnvKids: Serious Games for Environmental Primary Education

    EnvKids: Serious Games for Environmental Primary Education

    The EnvKids project, which run from 2009 to 2011, focused on the development of learning applications in the form of educational games. The project aimed at raising awareness on environmental responsibity among primary education learners. Two games...

  • siLang: Serious Games for Situated Learning of Vehicular Languages Addressing Work Needs

    siLang: Serious Games for Situated Learning of Vehicular Languages Addressing Work Needs

    Business-related mobility is now the norm for professionals, academics, vocational workers, and students. Individuals are often called to communicate in a foreign language in cultural settings that diverge significantly from their own and from one...