Search (Human computer interaction)

  • Why We Play: Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products

    Why We Play: Affect and the Fun of Games—Designing Emotions for Games, Entertainment Interfaces, and Interactive Products

    Pedro Latorre 2329 days ago
  • User-Centered Design in Games

    User-Centered Design in Games

    Pedro Latorre 2328 days ago
  • Human–Computer Interaction for Kids

    Human–Computer Interaction for Kids

    Pedro Latorre 2329 days ago